Apps About
No Mans Blocks - 3/31/18
Development

Stepping back into Networking

These past few months I’ve been on a tangent that wasn’t exactly planned. Diving head first into networking code, and attempting to refactor the voxel engine to support it really burnt me out. During this break I’ve been focusing on the core voxel engine itself. I decided to take the time to really spruce up the voxel engine and add in some much needed features. While I can’t exactly remember every change some of the key ones are:

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Object Pooling in Unity
Development

Creating new gameobjects during runtime can be a costly operation. Multiple this action by 10 or more times in a single frame and you’ll notice a slight hiccup in FPS. One option to counter this is by taking advantage of object pooling. Object pooling is when a collection of inactive gameobjects is kept on standby. When the game needs a new object it can call upon the pool to retrieve an already instantiated instance. Then when finished, the object can be returned back to the pool for later use.

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Greedy Meshing for Vertex Colored Voxels In Unity
Development

TL;DR Full algorithm is at the bottom. Classes for Block, Chunk, and MeshData are defined below the intro.

This article goes over how to implement a greedy meshing algorithm for generating optimized meshes for vertex-colored voxels in Unity. The algorithm is derived from Robert O’Leary, with a few alterations made.

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Civic Build - 09/07/15

Now that I’m back at college it’s been hard to make progress on the Civic. I do have a slight update to drop as the hood is just about done now.

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Civic Build - 08/22/15
93 EG Hatch Build

I’ve been quite busy working on the Civic in the past month. I’m verfy excited to shared the journey I’m embarking on, and can’t wait to see how the finished product looks.

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Civic Build - 07/03/15
93 EG Hatch Build

I don’t know why, but I’ve always been a fan of Honda. I just love the simplicity, and elegant styling. Sure they may not be the most luxurious cars out there but they are reliable and that’s a fact.

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Civic Build - 07/06/15
93 EG Hatch Build

The transmission in the Civic was a good deal for the price of $100, but it had a nasty grind anytime you shifted into 3rd gear above 3k RPM. Because of this, and a transmission popping up for sale for $75 bucks I couldn’t resist making the switch.

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Acura Build - 09/09/2014
RL Build

I’ve been fairly quiet since I’ve just been enjoying the car. I’ve moved up North for college and have decided to sell the RL. There’s nothing wrong with it I’m just bored of it. I really want something that can be modded a little more. There’s almost no aftermarket support for the RL so everything has to be done custom.

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Acura Build - 05/25/2014
RL Build

The fog lights were a little too squarish for my taste so I made some custom overlays to give them a slight “curve”. The grill is also the custom debadged one I made a couple months back.

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Acura Build - 05/10/2014
RL Build

With a stock exhaust the car was fairly quiet. I decided it was time to let the 3.5 V6 under the hood make some noise and ordered a Borla exhaust.

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