The front axle of my Cherokee has been in desperate need of some attention for quite awhile. Just about every component on it was worn to the point of needing to be replaced and the axle housing itself had built up some pretty intense rust. Read more...
I’m a big fan of the async await syntax in ES2017. In my opinion it just feels a lot more natural than and then and then and then…. I digress. I’ll keep this one short. Read more...
Understanding the differences. Read more...
LiteNetLib already provides a good example for creating a basic server / client set up in their documents, but if we want to use it with Unity there’s a few extra steps we’ll need to take. This article intends to cover the missing steps, and assume you already have LiteNetLib added to your Unity project. If you need guidance on adding LiteNetLib check out: How to Setup LiteNetLib With Unity Read more...
Continuing off the previous post about how to build a basic server / client set up with LiteNetLib it’s time to talk about sending data. Because, well, a network set up that doesn’t actually send any data is kind of useless. Read more...
TL;DR Download the most recent stable release source code zip and copy the /LiteNetLib folder to the Plugins folder in your Unity project. LiteNetLib is an UDP networking library that can be used for building multiplayer games with Unity. If you have any experience working with Lidgren you’ll feel right at home with LiteNetLib. LiteNetLib is not Unity specific, but it’s a popular choice. Read more...
With the rise of ASP.NET Core over ASP.NET 4.x, the built in authentication has undergone a shift from role-based access control (RBAC) to claim-based access control (CBAC). The most notable change is the User property on HttpContext is now of type ClaimsPrincipal instead of IPrincipal. Before we get to far ahead of ourselves though, lets start with the basics and build our way up. Read more...
ASP.NET Core supports dependency injection directly out of the box. For Web APIs this is useful for automatically resolving dependencies needed by controllers, or if you’re a fan of Uncle Bob’s Clean Architecture it can be used to inject external dependencies such as the database into the inner layers. Read more...
The Cherokee strikes again. A couple weeks back when my exhaust snapped just before the catalytic converter I noticed my muffler had a minor leak. It wasn’t anything major and wasn’t loud so I figured I could probably just run it till spring and deal with it when it was warmer out. Read more...
Coming from the .NET world String.Format() was by far my most used function for generating user readable error / log messages. After jumping over to TypeScript, I was bummed to learn that no similar function existed. However, it wasn’t so bad, after all console.log() allows us to pass multiple parameters and has no trouble logging them. Read more...