Continuing off the previous post about how to build a basic server / client set up with LiteNetLib it’s time to talk about sending data. Because, well, a network set up that doesn’t actually send any data is kind of useless. Read more...
TL;DR Download the most recent stable release source code zip and copy the /LiteNetLib folder to the Plugins folder in your Unity project. LiteNetLib is an UDP networking library that can be used for building multiplayer games with Unity. Read more...
With the rise of ASP.NET Core over ASP.NET 4.x, the built in authentication has undergone a shift from role-based access control (RBAC) to claim-based access control (CBAC). The most notable change is the User property on HttpContext is now of type ClaimsPrincipal instead of IPrincipal. Read more...
ASP.NET Core supports dependency injection directly out of the box. For Web APIs this is useful for automatically resolving dependencies needed by controllers, or if you’re a fan of Uncle Bob’s Clean Architecture it can be used to inject external dependencies such as the database into the inner layers. Read more...
The Cherokee strikes again. A couple weeks back when my exhaust snapped just before the catalytic converter I noticed my muffler had a minor leak. It wasn’t anything major and wasn’t loud so I figured I could probably just run it till spring and deal with it when it was warmer out. Read more...
Coming from the .NET world String.Format() was by far my most used function for generating user readable error / log messages. After jumping over to TypeScript, I was bummed to learn that no similar function existed. Read more...
Hyper Text Transfer Protocol (HTTP) powers the web. It’s the silent work horse used to carry data between servers and clients, and is the reason why all URLs start with HTTP, or HTTPS. Read more...
I’ve honestly been very lucky with my Jeep. My previous daily driver was a 2009 Subaru Legacy, and while it may have been excellent in the snow it had a very high cost of ownership. Read more...
HTTP cookies are small bits of text that are included with each HTTP request made from a user’s web browser to web servers. HTTP is a stateless protocol which means each requests is treated as a unique command, and no state data is maintained. Read more...
If you were expecting a phone call from a friend, you (hopefully) wouldn’t sit by the phone and continuously pick it up to see if your friend was on the other end. Read more...