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Rust Repair Part 3: Déjà Vu Replacing the Driver Frame Rail
XJ Build

The driver side frame rail was in far worse shape than the passenger side on my XJ. I opted to replace the passenger side first since there’s a little less going on on that side. Read more...

Rust Repair Part 2: Bending a New Passenger Frame Rail
XJ Build

Using a metal brake to bend up new frame rails wasn’t my plan A. Nor was it plan B. It was actually plan C. I was trying to fix my Jeep on the cheap because this repair wasn’t suppose to happen till spring. Read more...

Rust Repair Part 1: Fabricating A New Rear Crossmember
XJ Build

# Background I like to joke and say that anyone else would have sent my XJ to the junkyard. My Cherokee is rusty, has a laundry list of issues, gets 17 MPG on the good days, and is literally a brick on wheels. Read more...

Dana 30 Front Axle Rebuild
XJ Build

The front axle of my Cherokee has been in desperate need of some attention for quite awhile. Just about every component on it was worn to the point of needing to be replaced and the axle housing itself had built up some pretty intense rust. Read more...

TypeScript - Await Promise.All() And Get The Results
Development

I’m a big fan of the async await syntax in ES2017. In my opinion it just feels a lot more natural than and then and then and then…. I digress. I’ll keep this one short. Read more...

Unity - LiteNetLib's Delivery Methods
Development

While LiteNetLib may run on UDP (User Datagram Protocol) which is an unreliable network protocol, LiteNetLib offers multiple delivery methods, some of which even offer “reliability”. Reliability is in quotes because when latency is high the chance of a packet being dropped is greater than 0 (although still fairly rare). Read more...

Unity - How to Create a Basic Server / Client With LiteNetLib
Development

LiteNetLib already provides a good example for creating a basic server / client set up in their documents, but if we want to use it with Unity there’s a few extra steps we’ll need to take. Read more...

Unity - How to Send Data With LiteNetLib
Development

Continuing off the previous post about how to build a basic server / client set up with LiteNetLib it’s time to talk about sending data. Because, well, a network set up that doesn’t actually send any data is kind of useless. Read more...

Unity - How to Set Up LiteNetLib
Development

TL;DR Download the most recent stable release source code zip and copy the /LiteNetLib folder to the Plugins folder in your Unity project. LiteNetLib is an UDP networking library that can be used for building multiplayer games with Unity. Read more...

ASP.NET Core - Claims Based Authentication: Claims vs Identities vs Principals
Development

With the rise of ASP.NET Core over ASP.NET 4.x, the built in authentication has undergone a shift from role-based access control (RBAC) to claim-based access control (CBAC). The most notable change is the User property on HttpContext is now of type ClaimsPrincipal instead of IPrincipal. Read more...